Machine Stats

Machine Stats
Robots and vehicles function very similarly to regular characters with regards to Attributes and Secondary Statistics, but differ in several important, notable ways. Firstly, robots and vehicles are immune to the effects of pain and mental stress, and Conditions like In Agony, Shaken or Panicked do not affect them. Secondly, they use some differently named Attributes, because it doesn't make sense for a robot to have Vigor and Physique! These Attributes are substituted for their organic counterparts when used for any kind of opposed roll. For example, when a human grapples a robot, the human rolls PHY while the robot rolls ENG.

In most cases, organic beings can interface with machines - such as when a person manually pilots a spaceship - which may affect the dice rolled, as well as flat modifiers. These instances will be detailed along with the rules they impact.

Durability (DUR)
The machine equivalent of Vigor, which is used to determine resistance to Critical Wounds and Conditions. The most important statistic for combat vehicles, especially space ships.

Engine (ENG)
The machine equivalent of Physique, which determines physical might. It represents the strength of a machine's engine or propulsion device, including the strength of a mech or robot's mechanical limbs. ENG does not have any impact on a spaceship's negaton drive.

Agility (AGI)
Agility for robots and vehicles works the same as it does for humans, cyborgs, and everything else. For vehicles with six dimensions of freedom such as aircraft or spaceships, agility represents aerodynamic or zero-G maneuverability. For wheeled or tracked vehicles, it represents turning speed, radius and handling. For mechs or humanoid robots, it represents the fluidity and balance of their mechanical performance.

Cognition (COG)
The machine equivalent of Cunning, which determines and represents a machine's capability for abstraction and human-like thought and expression. Functions identically to Cunning mechanically, with one caveat: only machines with AIs have a COG score - all other machines simply have none and cannot perform any actions related to the COG attribute.

Processing (PRO)
The machine equivalent of Intellect, which determines the machine's ability to process raw data and calculations. Functions identically to intellect in most cases, but is also used for additional purposes, such as aiming a spaceship's weapons.

Sensors (SEN)
The machine equivalent of Sense, which measures and determines the machine's perceptive capabilities. For machines with AIs, this applies both literally and figuratively in social contexts; for machines without AIs, this applies only literally.

Power (POW)
A statistic used only by machines. Determines the machine's power generation capabilities; a direct representation of electrical output. POW is mostly used to power various machine components by assigning temporary maluses to the attribute, but is also rolled in some circumstances. A very important stat for almost all types of machines, as it directly limits their capabilities.