Emergency Repairs

Description
You have a strong technical background in mechanics, and your experience has taught you that not all situations where you must use your skills are ideal. Sometimes you'll have to use them under duress, or even make do with a lack of necessary materials by jury rigging things together.

Effects
When you use Emergency Repairs, you spend 1 Willpower. You also spend 3 AP if you use Emergency Repairs while in Action Mode. As long as you continue conducting Emergency Repairs, you heal a single vehicle facing, robot or cybernetic part by an amount equal to your Engineering Skill each turn. This will continue to consume 1 Willpower and 3 AP each turn until you stop.

Conducting Emergency Repairs requires twice as many materials as normal, but also allows you to make a free Salvaging roll each time it is used.