Equipment

Aside from weapons and armor, the most important items in any player's arsenal are their Equipment. Equipment includes everything useful that is not a weapon, armor or vehicle. This ranges from electronics and support items like grapnels to medical kits and drugs, or even the raw materials used for crafting.

Equipment Statistics

 * Name: What the item is called.
 * Requirements: Prerequisites to use the item; usually Skills, sometimes Advantages. N/A means no requirement is necessary. Uses abbreviated Skill names, such as Engineering -> Eng. Written as: Req
 * Size: Size of the item. This is analogous to character size. Items can be Small, Medium, Large or Huge. Abbreviated as: S, M, L, H. Each size has a different set size value, which is used to determine how many items you can fit inside of a container.
 * Small items fit in pockets and pouches. They have a size of 0.1.
 * Medium items fit in backpacks and satchels and on belts. They have a size of 1.
 * Large items can only be carried in bulky duffel bags and other heavy containers, or strapped to you. They have a size of 3.
 * Huge items cannot be stored by a character and must be transported by hand or with a vehicle. They have a size of 8.
 * AP: Cost in AP to use the item in action mode. A cost of 0 is free, a cost of N/A means the item cannot be used in action mode.
 * Cost: Price of the item in Credits.
 * Description: Written description of the item and its uses.

Tools
Tools are an engineer's bread and butter, the means by which they are able to have all sorts of influence over the physical world. In addition to the specific uses each tool has, everything from walls and floors to machines, electronics or even weapons and armor can be built, crafted and modified as long as one has all of the necessary tools.