Area Denial

Description
You're experienced enough to use your Heavy Weapons to block access to specific areas from a distance, even with a flamethrower. While you still can't make accurate reaction fire with weapons like mortars and grenade launchers, you can at least protect a smaller area.

Effects
Area Denial can only be used with weapons that have Areas of Effect.

When you want to use Area Denial, you first declare a protected area. Declaring your protected area costs nothing and always occurs at the end of your turn. The size of the protected area is a circle half the weapon's Range in diameter, but you may only make Opportunity Attacks against targets that are in sight and you may not be inside the radius yourself.

Whenever an enemy moves while inside your protected area, you may spend 1 OA to make an Opportunity Attack against them with a 3 die penalty. Any time you deal damage to an enemy inside your protected area, that enemy must succeed on an AUR roll against your Attack or become Shaken, and all characters (including allies) inside the protected area become Slowed unless they are inside a vehicle. Vehicles do not become Slowed unless they are hit directly.