Mag Dump

Description
You understand that not every bullet needs to hit its target to be useful. In military tactics, Suppression Fire is used to reduce a force's combat effectiveness, even if they take no casualties. That means even generals would agree that sometimes, you just need to lay down a wall of lead. Sometimes, it really is best to just hold down the trigger; spray and pray, when hope seems lost.

Effects
When you use Mag Dump, you spend 4 Stamina and 2 AP. You declare a 45° Cone extending from your character with a length equal to your weapon's Range. You then roll your Rate of Fire and make that many attacks, using six times the amount of ammunition, often emptying your weapon's magazine. You can target anyone standing within the cone that is visible to you. Machineguns only use four times the amount of ammunition when Mag Dumping.

Mag Dump increases your recoil penalty by 2 dice, but imposes a 2 dice penalty to the next Attack roll made by any character you hit at least once and any characters adjacent to them. Unlike Suppression Fire, using Mag Dump only penalizes enemies on their next attack, rather than penalizing them on all attacks they make until their next turn or the end of the round. However, also unlike Suppression Fire, the penalty will remain even if you take Opportunity Actions afterward.