Abilities

Any special action or unique passive bonus that a character acquires will be listed here. The most common and most fundamental Abilities are Weapon Abilities and Unarmed Abilities, which grant the use of various attack and defense techniques. Weapon Abilities are based on the weapon Specialty Skill's categories. Other common Abilities include Advantage Abilities, which are related to a character's Advantages, and Type Abilities, which come from a character's Type. Type abilities can be found listed on the character creation pages for Mutants, Cyborgs and Robots.

Note that if an Ability is available in multiple weapon Specialty categories, you will still only be able to use the Ability with weapons that you have Weapon Training or Mastery with.

Abilities have the following attributes on their tables:
 * Name: What the ability is called.
 * Training: For Weapon Abilities, lets you know whether you need Weapon Training or Weapon Mastery in the category to unlock the Ability. For Advantage Abilities, lets you know what Advantage unlocks the Ability.
 * Sta/Wil: Cost of using the ability in Stamina or Willpower, respectively.
 * AP: Cost of using the ability in AP.
 * OA: Cost of using the ability in OA, if any.
 * Description: Short description of what the ability does. Click on the ability's name to learn specifics and greater details.