Parabolic Prodigy

Description
You are very well versed at providing long range supporting fire, and you know how to use "plunging fire" to hit enemies at extreme distances that would normally be out of range. You can even use this tactic to change the area affected by your attacks by landing your shots at exceedingly perfect angles.

Effects
When you use Parabolic Prodigy, you spend 4 Stamina and 3 AP. You can extend the range of all Heavy Weapons by 1/2 their base range, as well as influence the area they impact. When you make attacks this way, they have the following affects:
 * Heavy Machineguns no longer target a single enemy, adjacent enemies and those in between at plunging fire ranges. Instead, they can target any enemies with a 100' Circle, but at a 2 dice penalty to accuracy and -1 penalty to Penetration.
 * Flamethrowers have their area of effect changed into a 20' Circle, unless they are using Agent W (Green) or an Aerosol Gas as ammunition. Agent W (Green) has its area of effect changed into a 60' by 20' Oval. Aerosol Gasses cannot be used for plunging fire.
 * Rocket Launchers halve the results of their Attack Rolls at plunging fire distances. Homing missiles do not gain a bonus to their lock-on range, but are not affected by the penalty either.
 * Grenade Launchers suffer a 2 dice penalty to accuracy at plunging fire ranges.
 * Mortars fire in high-arcing parabolic trajectories by default and thus gain no penalty or benefit from Parabolic Prodigy.